01 — About

Tufan Tuğra İskender

I am a game developer, gamer, and founder of iBright Games, with a proven track record of guiding projects from concept to release and supporting live updates.

What defines my approach is simple: I enjoy creating the kinds of games I already love playing. This dual perspective — both as a developer and as a gamer — allows me to design systems that are technically robust while remaining deeply engaging for players. Whether it’s building branching dialogue frameworks, refining combat mechanics, or streamlining production pipelines, I focus on turning creative ideas into experiences that resonate with the communities I’m part of.

I thrive in collaborative environments where storytelling and engineering meet, and I bring both technical expertise and player insight to every project.

Tufan Tuğra İskender presenting MiLord

I also go by Sasete, a name that reflects my identity in gaming communities and creative work.

02 — Projects

Library

MiLord cover
Click to View
MiLord iBright Games

A narrative-driven kingdom management game featuring advanced resource management systems and the custom-built Visual State Machine framework for complex dialogue and branching story logic.

Sole developer responsible for all aspects of design, programming and production.

Unity C# Kingdom Management City Building Branching Narrative Resource Management Early Access
View on Steam
Swarm Grinder cover
Click to View
Swarm Grinder Null State Protocol

VS-Like game with deep character progression and combat systems.

Took responsibility for character design, shaping visual identity and gameplay roles. Managed and coordinated the development team

Unity C# VS-Like Action Shooter
View on Steam
Livber: Smoke and Mirrors cover
Click to View
Livber: Smoke and Mirrors InEv Games

Narrative-driven psychologic horror game with branching storylines.

Contributed achievement systems, localization pipelines and console porting. Integrated diverse assets into cohesive gameplay loops.

Unity Playmaker Psychological Horror Branching Narrative
View on Steam
Kardiya: The Winds of Fate cover
Click to View
Kardiya: The Winds of Fate InEv Games

Fate RPG based Narrative-Driven game with deep character progression and combat systems.

Oversaw the complete development cycle of an RPG — from design through implementation, balancing combat systems, progression and player experience.

Unity C# RPG Rogue-Lite Branching Narrative Interactive Story-Telling
View on Steam
Hive Invasion cover
Click to View
Hive Invasion Null State Protocol

Web3 based VS-Like multiplayer game.

Led a team to complete development of the entire game, system software design. Directed architecture and team workflows to deliver robust multiplayer features.

Unity C# VS-Like Web3
Visit Website
VSM iBright Games — Tool Visual State Machine
Click to View
Visual State Machine (VSM) iBright Games — Tool

A custom dialogue-focused state machine framework enabling branching conversations and dynamic narrative flow. Designed to handle complex dialogue trees with ease, providing a visual interface for writers and designers to create rich, interactive narratives without needing to write code.

Sole developer responsible for all aspects of design, programming and production.

Unity C# C++ Framework Tooling
View on itch.io
CSI VR cover
GES Teknoloji CSI VR: Crime Scene VR
Click to View
CSI VR: Crime Scene Investigation GES Teknoloji

A virtual reality crime scene investigation game where players explore detailed environments, gather evidence and solve mysteries using immersive VR interactions.

Developed VR interactions and focused on debugging to deliver immersive virtual reality gameplay experiences.

Unity C# VR
View on Steam
04 — Skills

Abilities

Engines
Unity Unreal Engine Godot
Languages
C# C++ Python GDScript
Art & Design
Aseprite Pixel Art Level Design
Tools
GitHub Git Notion
Spoken
English Turkish (native)

Full CV with detailed work history, projects and skills available as a PDF download.

05 — Contact

Reach Me Out

Open to collaborations, project opportunities or just a chat about game development.