Tufan Tuğra İskender
A passionate game developer and the founder of iBright Games, with hands-on experience across the full development lifecycle — from prototyping to publishing.
Shipped multiple titles including MiLord, Livber: Smoke and Mirrors, and Hive Invasion, while contributing updates to live projects like Swarm Grinder.
I love diving into new engines and tools — if there's a system to build or a pipeline to figure out, I'm probably already halfway through it.
Library
A narrative-driven game featuring advanced pathfinding systems and the custom-built Visual State Machine framework for complex dialogue and branching story logic.
Took responsibility for character design, shaping visual identity and gameplay roles. Managed and coordinated the development team.
Contributed achievement systems, localization pipelines and console porting. Integrated diverse assets into cohesive gameplay loops.
Oversaw the complete development cycle of an RPG — from design through implementation, balancing combat systems, progression and player experience.
Large-scale multiplayer game. Led system software design and directed architecture and team workflows to deliver robust multiplayer features.
A custom dialogue-focused state machine framework enabling branching conversations and dynamic narrative flow. Made systems more transparent, reusable and designer-friendly.
Developed VR interactions and focused on debugging to deliver immersive virtual reality gameplay experiences.
Abilities
Full CV with detailed work history, projects and skills available as a PDF download.
Reach Me Out
Open to collaborations, project opportunities or just a chat about game development.